Software Engineer. Fort Worth, TX.
A simple chess engine written in C++ using SFML. Handles move validation, turn logic, and rendering. Still in active development.
A game built in Godot for a game jam. Designed, developed, and shipped solo under a time constraint.
Built and maintained internal automation tools primarily using Python and web technologies. Focused on reducing manual workflows and improving data processing efficiency across internal systems.
Delivered software projects including a Unity-based game and client websites. Involved in both development and deployment across multiple tech stacks.
Full-stack development on an auto-lending platform. Worked across the codebase in a production environment.
Provided technical support for students and faculty, including troubleshooting, lab support, and assisting with hardware such as 3D printers and campus systems.